
Standardized with other characters to apply common rule.Combo count (ground and aerial) modified internal processing to prevent hits exceeding the maximum number.Fixed so that one frame that cannot be canceled does not occur.Increased speed of weak and medium attack start up.Change it available to activate with cancelling normal and special skill.


Command: Nobody’s getting taken out today.Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush.Made flash cancel available when Electricity Gauge is full.Change to 4 hits when Electricity Gauge is full.Made it move forward in front of opponent when it is activated.While Stand Mode Normal attack: Crouching medium attack.Improves usability in neutral and in combos.Change recoil reaction of 2 hits when Electricity Gauge is full.While User Mode Normal attack: Standing heavy attack.Some attack wasn’t applied combo scaling so make common rule applied.Made combo scaling applied to maximum of 50%.It can be effective against attacks with a short reach, such as weak attacks. Adjusted to make it easier to success moves.jumping opponents), improves usability in neutral. Reduces the possibility of being countered by attacks from above (e.g. Made it move forward when it is activated.Fixes that the gauge which should be stored with attacking an opponent,Ĭharacter Specific Changes Joseph Joestar.Standardized with other characters to reduce imbalances as a result of jumping differences.

